![]() ![]() This reduces the impact that Fortitude will have, both for budget builds that first equip Fortitude, and for end-game gearing which might encourage more end-game bowazons to pick up an Enigma.This is an overall buff to Windforce and Buriza more than it is for Faith based builds.How these changes will impact item choices: I’m also wondering what the implications of these changes are for PvP balance, as concerns around this were already raised before these synergies were in the picture. I’m not against adding synergies, but this set of synergy additions makes it seem the devs are pushing builds to be closer to the strength of S tier builds rather than taking S tier builds down a peg, which is not great for encouraging group play for online. Strafe: +300% enhanced damage (though practically more like +260% since maxing multishot is not ideal).Guided Arrow: +240% enhanced damage (though practically more like +144% since maxing multishot is not ideal).Now, the following synergy bonuses can potentially apply in addition to the damage buffs introduced to guided arrow and strafe previously: Previously, physical bow skills did not have any synergies at all. Previous plague javelin changes didn’t seem imbalanced, this just adds some more incentive to spend points into this skill. Previously this skill received some damage buffs and a fixed 3 second duration in the first set of 2.4 updates. As long as they keep the skill’s identity as not being a fast skill, I think this should be fine. This should make the skill more attractive or easier to use. Previously this skill received considerable buffs in the first set of 2.4 updates, but players still felt compelled to use Jab or Fend. ![]()
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